

Stacks can be rearranged whenever you’re not in combat, and with so many mirage monsters to catch, level up and evolve, you’ll struggle to settle on a consistent team throughout your adventure. Taking too much damage can cause a stack to topple, splitting those bonuses once more, but manually stacking and de-stacking opens up plenty of ways to try a different approach mid-battle.

With monsters coming in 4 different sizes, our two main characters, Lann and Reynn, each ‘stack’ with two other monsters to create a party that benefits from skills and stat bonuses as if they were one.

You can switch between traditional turn-based and Active battle systems whenever you want, too. Rather than simply catching monsters to pit them against each other in mortal combat like Pokémon or its many clones, the ‘stack’ system opens up dizzying amounts of customizability and on-the-fly strategizing. Captures, while random at best, need to be ‘triggered’ by fulfilling conditions set by the monster, which you’ll either need to plan for or just trigger without a second thought. Building on the foundation of its ancestors, World of Final Fantasy is a JRPG with small towns, quirky characters and turn-based battles but it swaps out equipment hunting for monster catching, and pulls it off with a staggering amount of charm.
